Thursday 23 October 2014

Culture Inside and Out of Games

So there are still plenty of avenues surrounding 'culture' that I can research.

But that aside, for me to understand how culture integrates within video games I have been researching it from different perspectives. When designing characters, those characters exist within a world that exists within certain rules - i.e. the rules of the game. Considering this, I have been researching culture in regards to how differently games are designed according to different national cultures, the most obvious examples typically being American games versus Japanese games. This is a common comparison, as indicated in Better Game Characters by Design and in The Business and Culture of Digital Games, Kerr discusses the differences between regional versions of games.

Through gaining an understanding of how games are impacted by culture in the real world, I can investigate and explore the effect this has on the design of characters and their fictional worlds. Personally, I would say it is wrong to assume that games from one prominent culture are necessarily strictly influenced by that culture. That is to say, a series such as Fire Emblem - while the nature of the game design and art style is typically recognisable as Japanese - there are heavy influences from Western Historical culture in its character designs, most notably the armour as an example (albeit a little fantasized!).
Example of armour influenced by Western armour



Anyway, having overloaded my brain with books and information, that's just a little bit more food for thought at this stage.
I'm picking it apart. Slowly.

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