My second project followed thus:
The Brief
To investigate the significance of a character's role and or presence in a game space and its culture. How do I create a unique character that blends into an existing world? Could it possibly add to or disjoint the player from experiencing that game space?
It was decided that I design a big brother for Link. I also chose to design a big brother for another game character, since more explorations/results are more reliable. As such, I chose to design a sibling for Vyse of Skies of Arcadia.
So:-
Part 1: Create an original character, in this case a hypothetical big brother for Link.
Part 2: Adapt that unique 'big brother' to explore how the idea could be transferable to different iterations of Link.
Part 3: Create a unique hypothetical sibling for Vyse.
Through doing this, I would be able to further understand the significance of particular characters within certain game spaces, and how players might be able to relate to a character's situation - especially one so familiar as family.
Of course, I looked at a few case studies wherein siblings already existed to understand their significance.
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