Okay, so it's been a while since I have updated my blog.
To be honest, 2015 had a bit of a rocky start - mostly due to the fact that I spent most of January with a bacterial infection that left me unable to leave the house for quite some time. After that... well, I very nearly forgot about my blog :3
So I've got a lot of backlog and a lot of things to reflect on.
Since the last update I have completed two briefs and am currently working on a third. I will further discuss my conclusions thus far when I come to reflecting upon those projects individually. For now I'll be to the point:
To be honest, 2015 had a bit of a rocky start - mostly due to the fact that I spent most of January with a bacterial infection that left me unable to leave the house for quite some time. After that... well, I very nearly forgot about my blog :3
So I've got a lot of backlog and a lot of things to reflect on.
Since the last update I have completed two briefs and am currently working on a third. I will further discuss my conclusions thus far when I come to reflecting upon those projects individually. For now I'll be to the point:
- The first of the two completed projects involved designing a big brother for Link. This challenged me to consider the role of a character and his/her/its significance, and how this might affect the player's engagement. It also challenged me to create a unique character that would exist seamlessly within the culture in that game.
- The second of these projects was to redesign an existing character into another existing world. Josh suggested Link and Borderlands which, as it turns out, was a very good idea considering how different the game worlds are and the cultures within them. I chose to redesign Wind Waker Link. That was far more difficult than I anticipated, the main difficulties lying in trying to maintain the essence of the character whilst making him appropriately exist in the world of borderlands, which has a much grittier culture.
In the meantime, other aspects have cropped up, including questioning RPG's and why people make particular choices based on how well they fit a character's shoes, and even how peripherals can affect a player's engagement.
Of course, I am looking into further researching these.
Of course, I am looking into further researching these.
0 comments:
Post a Comment