Monday 5 January 2015

Project #1 - Conclusion


So these are the four character designs I completed for this project. The theory being explored is the influence of culture on a character and how to maintain their essence.
After feedback, I learned that each of my redesigns do fit within their game spaces, adhering to the cultures of the games, be it fictional or real.

In the earlier posts I've already discussed what changed and what didn't, and the conclusion that I can draw from this project is that the culture of a game space has a direct affect on the appearance and attitude of a character. However a character should have a noticeable uniqueness that transcends cultures, to be relatable to more players.

Lyall changed most dramatically within a stylised world - even having to change race for Okami! Even though, he maintained certain aspects that left him recognizable:


  • His patch
  • His bag
  • His weapon (although it changed according to game)
  • His hair
  • His colour palette. 
All in all, it is in the detailing that makes a character unique, regardless of their culture. Thus, a culture doesn't necessarily directly influence the player. 


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