So these are the four character designs I completed for this project. The theory being explored is the influence of culture on a character and how to maintain their essence.
After feedback, I learned that each of my redesigns do fit within their game spaces, adhering to the cultures of the games, be it fictional or real.
In the earlier posts I've already discussed what changed and what didn't, and the conclusion that I can draw from this project is that the culture of a game space has a direct affect on the appearance and attitude of a character. However a character should have a noticeable uniqueness that transcends cultures, to be relatable to more players.
In the earlier posts I've already discussed what changed and what didn't, and the conclusion that I can draw from this project is that the culture of a game space has a direct affect on the appearance and attitude of a character. However a character should have a noticeable uniqueness that transcends cultures, to be relatable to more players.
- His patch
- His bag
- His weapon (although it changed according to game)
- His hair
- His colour palette.
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