So, following the interviews and discussions I had with practitioners with regards to my report, the point Chris Phillips made about misleading players through the physicality of a character got me thinking.
This approach to designing characters could potentially work fairly well. However I wanted to explore this a little bit, to investigate people's reactions to a character when they don't turn out to be that which they would have expected. Obviously there's the risk of this kind of thing becoming satire, a mockery of archetypes in a way.
This approach to designing characters could potentially work fairly well. However I wanted to explore this a little bit, to investigate people's reactions to a character when they don't turn out to be that which they would have expected. Obviously there's the risk of this kind of thing becoming satire, a mockery of archetypes in a way.
A quick experiment, I want to simply gauge how people perceive characters from their appearances alone i.e. their physicality, clothes, body language etc.
THE BRIEF
My intention for this small project is to:
- Create three characters with rather different and unlikely stories/personalities/characteristics
- Design them with notably different physicality
- I will then survey a group of volunteers to investigate the kind of character they percieve each one to be, based on visual appearance alone.
- To provide them with the character information and let them see which characters they think each background info belongs to.
And of course, a few case studies is where I begin.
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