Monday 2 March 2015

Project #2 - PART 1 & 2- The Outcomes

So having completed a first pass on both of my designs for Link's Big Brother, it became apparent that there was something missing in them.

I received feedback on both of them and it was a common remark that while yes, the premise of each iteration would work within their respective installments of the Legend of Zelda series, they seemed a little bit too generic style, as though they would blend too easily in with the rest of the Hyrulean Soldiers.

After a bit of time away from it and coming back to get a fresh look on the outcomes, I made a few changes that hopefully added to the originality of each iteration of Link's Big Brother. The armour became more ornate, the Twilight Princess iteration with more detail since the style of that game is more detailed than that of Ocarina of Time. Though the background stories /characteristics of each iteration are different to suit each game space - to optimise the player's connection with both them and the world  - their general designs are of a similar ilk.

As such, it was concluded that this idea is transferable across different LoZ worlds given the presence of Hyrulean Soldiers in multiple games.

Revisited designs:





I also painted a scene depicting the characters within the game space/ alongside Link to try and get a feel for how they would appear within their respective games.





This scene is from the gate that leads up to Hyrule Castle. I imagined that Link's big brother might be posted here in place of the other generic guard who stands watch in Ocarina of Time.


I also sketched Link and his brother together in order to try and portray the resemblance between them. I think it worked out, since feedback suggested that my original character did appear that he could be related to Link. 

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