Tuesday 3 March 2015

Project #3 - The Brief

My third project turned out to be relatively tricky.
This was of a similar ilk to my first project, although can relate to what I explored in the previous project.

The Brief

To explore the possibilities of an established character existing in a different established game space. In doing this it would further establish what makes the character identifiable and the affects of a culture on that character. What makes that character and could they still be relatable within a completely different game world? 

To do this, it was decided that I would redesign Wind Waker Link into the world of Borderlands. The cultures of these games are vastly different, which provided a challenge for me.

To summarize my brief: 
  • Design Link as if he belongs in Borderlands

  • Establish what makes Link still recognizable as Link and why

  • Explore differs and what remains between the original iteration and the redesign?

Often people are opposed to redesigns such as this, since the artist fails to maintain the essence of the character that players originally related to. So the challenge here was to avoid breaking that relation between the player and character. 

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