Thursday 5 March 2015

Project #3 - Outcome and Conclusion

 So this is what I ultimately came up with:





I believe that this project was actually quite successful, since outside opinions told me that my design for Link was pretty well suited for the Borderlands environment. Not only that, but Link is still recognizable as Link in both physical appearance and character. 

To put it terms of fundamental character design, as long as Link kept his 'big sword' - the something that makes him recognzable - it seemed that the essence of who he is wasn't taken away. In other words, he is still identifiable to LoZ players even as part of Borderlands' game space since he still rocks his 'Hero's Tunic' and his infamous hair style - albeit adapted to exist easily within a different culture.


I tried to have a bit of fun with this along the way, which would explain his slightly quirky profile. All of his attributes/details are based on real aspects of Wind Waker - including the idea of him disliking pigs for example, or his wanted poster: 'vandalism and harassment' referring to the fact that Link spends a lot of time breaking people's pots and entering their houses, by many players' hands. It's a running joke within the series that I chose to translate. 




Conclusion

The verdict here is similar to previous exploration, really. Regardless of the culture/game space/environment in which a character exists, there should be an aspect of their design - be it personality or, of course, their 'big sword' - that is unique to the character and easily identifiable in whichever circumstance the character may find themselves. In doing this, it leaves the player able to relate to a character even if they may or may not belong to an familiar culture. 



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